![]() The Tombstone will remain where you are downed until the end of the round, then will expire 30 seconds after the round, like any other power-up. Your teammates can walk through it several times and not activate it, but you can touch it and get it back. Here's a few things in place to prevent problems: If you bleed out (or suicide by pressing F, only with Tombstone), but your teammates survive to the end of the round, then you can run back to your Tombstone and get all of your perks and weapons back, except Tombstone. You look up and you see this random power-up thing in your face. So you buy this perk, and it does nothing until you are downed. ![]() Annoying, yeah, and don't you wish you can get them back without rebuying them? Tombstone's your answer! Well, only in Green Run. We all know going down loses you all of your perks. For weapons like the RPD, this can be also be cured by 5,000 points and a spin in the Pack-a-Punch Machine, so this perk is good depending on the situation.Ĭosts 2000 points, and is only available when playing in Co-Op. It nullifies the negative speed factor when you are carrying it. Creepy, right?ģ, Take 2: If you have a bulky LMG or the RPG, then you move at regular speed. So, if you have a bulky LMG and a pistol, then you move faster when carrying your pistol than the LMG. Your traveling speed in Black Ops and Black Ops 2 is determined by the weapon you are carrying. It lets your sprint for twice as long without stopping, at the 107% Ballistic Knife speed. Peacekeeper speed (Not in Zombies, but good to know): 97%Ģ: Gives you the Extreme Conditioning perk from Multiplayer. It may not seem like a lot, so let me throw some numbers at you: Going prone, strafing, prone-strafing, you name it, you can do it 7% faster with this thing. Not walk, not run, but anything in which you move. The exact statistic is that it makes you move 7% faster. This perk does three things at once:ġ: Gives you the Lightweight perk from Multiplayer. So, depending on your playstyle, these two perks determines if you want to spend one of your four perk slots on Quick Revive: If you already have it, you can live with that, or get an almost Instant-Revive, not only making you the world's fastest medic, but keeps your team alive. QR or Permanent Quick Revive: 1.5 Seconds For those who are willing to grind for perma-perks, this stacks with the Persistant perk variant. Harsh.Ĭosts 1500 Points, and is called "Quick Revive". ![]() Also, you can only use the Revive three times in one game then the machine disappears with Rictofen laughing in the background. But keep in mind Perma-Jug only applies in Tranzit in Green Run, and in Die Rise. ![]() This is how you get Perma-Jug mentioned earlier, indicated by green sparks once you've earned it. If you die, you pull out your secondary (if you didn't switch out your M1911, you get Mustang & Sally :D) and you wait out 30 seconds, then you help yourself back up. This one is a little complicated, and will take up more space on your screen ) There's two different varients, one for Solo, and one for Co-operative.Ĭosts 500 points, called "Revive" and is usually available from the start. This perk can help people who spray a lot, too. Stupid, I know, but there's got to be some type of balance to it, right.?Īnyway, for everything else, this can make killing zombies quicker and easier, which is why I put this perk high on my priority list when playing.Īnd for those RPG nerds, it also increases your DPS (Damage per Second) by 166%!ĮDIT: It turns out that Double Tap does not double your damage, you literally shoot a free bullet every time you pull the trigger! So in theory, you shoot two bullets every time you shoot, but your magazine doubles in size, if you want to think of it that way. ![]() Here's the laundry list of weapons off the top of my head that DO NOT get the damage buff:Īll melee attacks (Galvaknucks, Bowie Knife, Regular Knife) You heard me right your guns deal twice as much damage, but only for guns that shoot bullets. However, Double Tap recieved a buff in BO2, in which every bullet you shoot get's double damage. This increases your weapon's fire rate/cap by about a third (33.33%), and with it over exaggerated recoil (which can be fixed with the Pack-a-Punch Machine), warding slayers away. This one isn't a popular choice, for certain reasons. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |